- Age / Gender:
- 25, Male
- Santiago, Chile
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Level 28 Animator
Ranked as Police Lieutenant
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Why Hello Newgrounders ->
Just a few updates on multiple recent and not-so-recent things ->
I made a new 'Antenna Cheese' GIF COMIC, hoping to keep making these as long as I get enough ideas to fit this 'format'!
I'd say I'm still figuring it out, since in order to keep visual continuity, every 'pannel' should work as a small loop by itself; which means if an action has a clear beginning and end (like throwing a mucus-filled paper) it should repeat seamlessly to properly work within the comic, one problem is that it is usually percieved as an action realized multiple times rather than just once, which may or not be ideal for something that should happen only once. In any case, stay tuned for some more :).
Also hoped to elaborate a bit on my Pico Day Poster , which I haven't wrote much about.
Considering on the ~9 years I've been around NG; I had never done anything for Pico day, so it seemed like a much obligated time to make this GIF-Poster!
It had a pretty unusual process; since I began just animating characters I wanted to include, but I wasn't completely sure of how it would look at the end; it was originally going to be an animated loop, but it lacked a bit of context, so instead I started gathering all characters on rows as an experiment of making a moving 'poster', and it surprisingly started working!
The plan was to make 20 characters with the idea of 20 years, although I still think I could have included at least 10 more!, it would be fun to expand on this idea, maybe on a different format, still considering a game idea.
I think it's pretty cool when things that couldn't be considered animated graphic objects (a comic, a poster, a book cover, whatever) can easily turn into an animated design object through something as basic as an animated GIF.
IN OTHER NEWS; as I mentioned on my last post; I've been working on DINOMELT (working title)!
A 2D platformer related to reptiles and clay!
Here's a microscopic spoiler "footage" of the actual layout, I'm hoping to put a lot into the animation of it.
I'd say it's ~30% percent done; I'm at the stage of level design, which takes a lot more than what I originally expected; but seems quite evident for an explorative platformer (/'Metroid-vania') where everything must be designed considering the player's progression.
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